Personal Projects.

Ancient Future” showcases my work in both UI/UX design and level development, giving me a deeper understanding of how design drives player engagement. It was a formative experience that sharpened my skills and fueled my passion for game development.

As a personal project, I created a previs for “BONES” by Modson, using Unreal Engine 5 to build and render a 3D environment inspired by the music video. The cinematic visualizations were an exercise in worldbuilding and real-time scene development.

"The Living Painting" was developed for a rendering event using Unreal Engine and After Effects. Inspired by AI-generated artwork from MidJourney, the project explored innovative visual techniques and pushed the creative potential of real-time rendering tools.

Astray is a short visual narrative about a man stranded on a ship, grappling with memory loss and hallucinations as he uncovers his identity. This project challenged me to convey emotion and story purely through visuals, strengthening my skills in atmospheric storytelling and cinematic design.

Inspired by Invisible Cities, this project used Houdini to translate narrative into abstract environments. Each scene represented a city from the book, exploring procedural design and visual storytelling through imaginative interpretation.

My Russian World” was an experimental piece critiquing advertising by reworking historical ads with a mix of custom, free, and paid assets. Inspired by Duchamp’s readymades, it explored themes of consumer blindness and creative reuse.

Donna” was a solo experimental project aimed at developing a short narrative over a few months. Taking on every aspect of the production challenged me creatively and technically, making it a valuable learning experience in storytelling and independent project execution.