Personal · Film · Design
Personal Projects
Film, Unreal, and motion experiments. Each section has a short note, with the reel or video directly below.
Ancient Future mixes UI and UX work with level design. It helped me see how design choices shape player engagement, and it sharpened my skills in game development.
For a personal project, I built a previs for BONES by Modson in Unreal Engine 5, creating a 3D environment from the music video. The work focused on worldbuilding and real-time scene development.
The Living Painting was built for a rendering event using Unreal Engine and After Effects. It drew on AI-generated artwork from MidJourney and explored new visual techniques in real-time rendering.
Astray follows a man stranded on a ship, losing memory and facing hallucinations as he uncovers his identity. The piece was a study in mood, atmosphere, and story told through visuals alone.
Inspired by Invisible Cities, this Houdini project turned narrative into abstract environments. Each scene stood for a city from the book and focused on procedural design and narrative imagery.
My Russian World was an experiment that reworked historical ads with custom, free, and paid assets. It borrowed from Duchamp’s readymades and looked at consumption, advertising, and reuse.
Donna was a solo project to grow a short narrative over several months. I handled the full pipeline, which pushed me both creatively and technically in independent storytelling.




